Fallout 4 Dmg Mod

 
Fallout 4 Dmg Mod Rating: 5,5/10 69 votes

How to build the most lethal weapons in Fallout 4 and choose the right Perks for gun nuts.

T-45 Power Armor is an Armor in Fallout 4. This Power Armor can be customized and changed into different models using armor mods.The armor parts can be interchanged with parts from other sets. This is also the first Power Armor you get in the game. The full set is made available to you during the quest When Freedom Calls on top of the Museum of Freedom roof. Sep 23, 2016  Recently I have started using the Modern firearms mod. This mod is great but I am seeking a way to tone down the damage dealt by the guns to more vanilla levels. The mod's intention is for excessive lethality and damage with these guns, but I would like to do a play through without that. Crafting: Combat Rifle Weapon Mods. The following are general advice on how the stats are modified on a base Combat Rifle using data you see with the Better Weapon Mod Descriptions Fallout 4 Mod by Takaru Minari installed. This should be helpful to players who do not like using mods or are playing on Xbox or PS4 and do not have access to them. Jul 28, 2018  Alien Queen 900 hp Changed Turbo plasma + Advansed Laser Rifele + YK42B to 80-120 dmg and YK42B electrical to fire dmg because it was top but useless + gay drop. Gausse rifle to 80-100 dmg. Now i play fallout 4 because i cant mod damn perks. I dont want to play fallout 4 Slava, Jul 11, 2018 #185. Slava First time out of the vault.

Mac os x v10.6 snow leopard dmg. Fallout 4’s weapon crafting is as complicated as you want it to be.

You can increase a gun’s magazine size and up its damage easily enough if that’s all you need. But you can also go a lot further, modding the range, increasing critical strikes, changing the type of damage, fitting a nasty blade on the front and even renaming it. So let’s get started.

Weapons Workbenches are easy to use. You’ll find them in settlements such as Sanctuary as well as weapons stores in cities and in other locations like military bases.

Press X to Craft when you’re standing in front of a Weapons Workbench. Highlight a weapon in the Inventory and you’ll see all the Mod Slots. Now highlight a Mod Slot to see your Mod options for that slot.

Look at the screen above and you’ll see weapon stats on the left, a description of the mod and the changes it makes to your weapon in the middle, as well as the junk required to make the modification. On the right is indication of any specific Perks or skill requirement.

Let’s take a look at the list of Mod Slots and what modding that part of the weapon will do. This is a general overview, as each weapon has it’s own individual buffs and nerfs.

Mod Slots

  • Receiver changes damage, critical shot damage, rate of fire and armour penetration.
  • Barrel changes mainly adjust accuracy and a little bit of range, as well as improved hip fire and recoil.
  • Grips improve accuracy.
  • Stocks on rifles are all about better recoil and aim.
  • Magazines are primarily about capacity but also speed of reloads.
  • Capicitors are the most important part of a laser weapon. The make big changes to damage, improved critical hits, add burning damage, and change the ammo capacity.
  • Sights will change accuracy and your focus on a target. Particularly useful for rifles and sniper rifles.
  • Muzzles are about improving per-shot recoil at the cost of decreasing range. This is also for silencers for those that like to sneak. This is also where you add a pointy bit for stabbing people.

Weapon stats

Cycle through the different mods and keep an eye on how the stats change.

Obviously Damage is the most important and some modifications can drastically reduce the amount of damage a weapon does. You want that number to go up whenever possible.

The other three important stats to keep an eye on Fire Rate, Range and AccuracyDmg china beijing. , for self-explanatory reasons. Weight and Value make very little difference to anything, to be honest.

The short description of the mod can be a lot more useful than the change in stats. Some descriptions are general, but some can be very specific such as adding burn damage on top of normal damage. One mod can have a number of big changes. For example: adding a Long Light Barrel to a sniper rifle will improve range, sighted accuracy and reduce recoil, at the cost of reduced hip-fire accuracy.

You don’t have to mod you own weapons in Fallout 4. You’ll find and be awarded good firepower throughout your quests, especially if you make friends or kill notorious characters.

You’ll also see the scrap items you need to make these modifications and this is where you heart will sink a little bit. For the better mods you’re going to need a lot of junk, including but not limited to; springs, screws, adhesive, steel, aluminium, copper, oil, circuity, rubber and nuclear material.

Finding the junk items to mod weapons is easier than it first seems. First up, press the Scrap button on all the guns you’re carrying that you don’t need. This will give you plenty of steel and plastic.

Now you need to Scrap items in the world. Just like base building, you need to go to the Workbench and use it, after which you can wander around a settlement and Scrap everything you see. All those screws and springs you need can be found by scrapping lamps, sofas, chairs, tyres and all the regular junk lying around. Scrapping it automatically sends it to the workbench and crafting bench inventory. Spend a good ten minutes scrapping everything in site.

On the far right of the screen you’ll see if the mod you want requires an increase in your base Science skill or a specific Perk.

Some weapon mods will only open up with a higher Science skill so there may be a limit to what you can build. There are also a few Perks that help crafting lethal weapons much easier and give you more options.

Gun Nut gives you access to rank 2, 3 and 4 mods and requires Intelligence of at least 3. It’s a great Perk and you should at least get this at rank 2 as part of your general character build out.

Scrapper lets you salvage uncommon components – screws, copper, aluminium, and later nuclear material and fibreoptics. All of these are essential for some of the deadliest weapons mods.

Blacksmith is for the fighter. Ranking up will give you access to brutal melee weapon mods.

Science is perhaps the best choice if you’re using laser weapons. This Perk improves all high-tech modding (armour, explosives and weapons) so it’s valuable across the crafting tables.

The Junk Jet is a unique weapon. It can’t be scrapped and doesn’t use ammo. Instead it uses the junk from your inventory as bullets which it shoots out for 40 points of damage.

Now go back to the weapons bench and you should have enough scrap to add at least one or two decent mods to a weapon. Try it out on something you use a lot and have plenty of ammo for. A 10mm pistol is a firm favourite. Up the ammo capacity and damage and you’ll want to keep it by your side for a while. Never rush modding, and always check the stats to make sure a mod doesn’t shave a little off the Damage.

Once you’ve got the basics worked out you’re good to go. Later in the game you’ll probably begin crafting more ambitious weapons, with some fairly ridiculous modifications. Who doesn’t want to attach a multiple rotating bayonets to a minigun? And don’t neglect melee weapons. A baseball bat with barbed wire will crush heads just as effectively as a sniper rifle from 500 yards.

Finally, you can give you freshly minted gun a new name. Like a barbarian names his sword. Fantastic.

Have fun building lethal weapons, you little psychopaths!

Fallout 4: where to find the most lethal weapons

As well as being able to craft and upgrade standard weapons in Fallout 4, there’s also a collection of exceptional weapons that will give you much more than the upper hand in battle. Each has unique characteristics and quirks. And all utterly devastate your enemies.

Some can be found, some bought, some rewarded and some stolen. How do you know it’s an exceptional weapon? It’ll have a cool name and a big star next to it in your inventory. Remember, you can give these to companions too, so none go to waste. The majority can also be fitted with mods at a weapons bench.

We’re on a quest to find them all and will update this page as we go. If you’ve found any, please let us know in the comments and we’ll add it to the list and thank you below.

Note: These weapons aren’t the Legendary drops you get from Legendary Enemies. Those are weapons and armour randomly dropped and with a random perk attached.

Junk Jet

The Junk Jet is a personal favourite. It’s an engine that uses the junk from your inventory as bullets for 40 points of damage a pop. Pool balls, baseball gloves, toys, scrap – it all becomes lethal.

You’ll find it in ArcJet Systems, which you will raid with Paladin Danse during the Call to Arms quest. Fire it up and put all that rubbish to good use.

Righteous Authority

You get this early in the game and although it becomes outclassed later on, it’s a great laser rifle for the first half of your adventure. Paladin Danse will hand it to you after completing the Call to Arms quest. All Critical Shots do double damage and your critical meter refills 15% faster. Stick with the Brotherhood of Steel and as you rank up you’ll be able to buy a couple more exceptional weapons later in the game.

Furious Power Fist

Go and investigate the Swan Pond in Boston Common, which is next to Park St Station. Whoops, the Swan is not as cute as you were expecting, right?

Use explosives and keep your distance to kill Swan. Once it’s dead, loot the body to get the Furious Power Fist. It does 56 points of damage (more if you have the Iron Fist Perk) but more importantly the more you hit the same victim, the more damage it does. It’s brutal in a punch-up.

Grognak’s Axe

You can find this in the display case in Hubris Comics. Here’s a more detailed walkthrough which will also land you Grognak’s loincloth.

The axe does a massive 42 points of damage. If you’ve got the Swing for the Fences Perk that will make it deadlier. It also dishes out bleed damage and causes enemies to stagger back.

Prototype Up77

You don’t need to complete a quest for this gun, you just need to find it. Be warned: you’ll need Master lockpicking skills. It’s hidden in the Bank at University Point. Find a detailed guide right here.

The Prototype Up77 has unlimited ammo capacity, meaning you can stand there and pump 200 fusion cells through it without having to reload (should you have 200 fusion cells). Note: it’s unlimited ammo capacity, not unlimited ammo. It’s a beast in V.A.T.S.

Kellogg’s Pistol

This .44 magnum is a great pistol to pack, although bullets aren’t that common. You’ll get it for killing Kellogg during the Reunion main quest. Critical Hits with it cause your Action Points to refill instantly.

Consider modding at a weapons bench for an extra punch or handing it to Valentine or Piper as their weapon of choice.

Big Boy

This is one of a handful of weapons you can buy from vendors. You can get Big Boy from Commonwealth Weaponry in Diamond City.

It’s a Fat Man nuke launcher and it’s been modified to shoot two nukes at a time. It’ll cost you over 13,700 caps so make sure you’ve got the barter Perks to shave the price down a little bit.

Old Faithful

Mod

You can also buy this laser pistol from Arturo in Diamond City for over 2,500 caps. It does double damage to a enemy who’s at full health so is great for sneak attacks – you’ll obliterate your foes 9 times out of 10. It’s another good one to give to a companion if you can spare the funds.

Shem Drowne’s Sword

Do detective file The Gilded Grasshopper (you need to complete Detective File: Disappearing Act first) and loot the grave that opens when the quest completes.

It’s an old-fashioned sword but doesn’t do a lot of damage. Instead it causes extra radiation damage for good effect. Not great, and probably worth selling on once you get one of the better melee weapons.

Furious Baton

I have no idea where I got this from. I’m really sorry, I only remember getting it early on in the game so it must have been a main quest item.

The Furious Baton is handy for beating down quick enemies – ghouls, bloatflies, rad roaches. The more you strike an enemy, the more damage it does so don’t underestimate just because it doesn’t look like much.

Rockville Slugger

Next to Commonwealth Weaponry in Diamond City you’ll find Moe’s baseball stall. It’s here you can buy the Rockville Slugger for 1064 caps.

It delivers 52 damage but also uses 40 percent less Action Points to swing so it’s a quicker melee weapon than other baseball bats. If you’re not using it yourself, give it to Strong, who likes nothing more than crushing skulls.

Pickman’s Blade

To get Pickman’s Blade you need to be friendly with Hancock, the mayor of Good Neighbor. He’ll give you the quest Pickman’s Gallery, which can be tougher than it sounds. Complete that and you’ll meet Pickman, who gives you a little quest that basically amounts to finding this blade behind a painting in his gallery.

Don’t underestimate what looks like a simple knife. Pickman’s Blade is quick to use and causes bleed damage, making it great for close quarters brawls. You’ll soon have your enemy leaking like a sieve.

General Chaos’ Revenge

The Drumlin Diner is an early supply location, which you’ll find to the south of the Museum of Freedom. Inside you’ll find Trudy, and she’s got a good few supplies for you.

The best weapon on offer is General Chaos’ Revenge, a serrated edge sword that deals 70 points of damage and 50% more to robots. It’s brutal and quicker to wield than Grognak’s Axe and most baseball bats. Buy it for just over 2,000 caps because it’s a bargain.

Partystarter

Sold by KL-E-O in Good Neighbor, the Partystarter is a missile launcher that does 50% more damage against humans. It costs over 12,500 caps though, so you’d better get to work to pay for it.

Do you need to deal so much damage to human enemies? Probably not, but worth packing to take boss humans down quickly.

Deliverer

Whooo, boy. The Deliverer is the gun you want to use all that 10mm ammo on. It kicks especially hard if you’ve got good Agility stats. It uses up 25% less Action Points and improves your chances of a hit in VATS.

To get it you’ll need to complete the Road To Freedom quest, and then the Tradecraft quest. On completion you get the Deliverer and Deacon as a new companion. Bargain.

Cryolator

The Cryolater is in the Overseer’s office in your own Vault 111. The problem is you can’t unlock its case unless you have the Master Lock Pick Perk. Come back later.

Actually, there’s an easier way to get this. Return to Vault 111 with Dogmeat and Command him to fetch. For some reason this breaks the lock and you can help yourself to the gun. Easy!

Survivor’s Special

This is the weapon of Paladin Brandis, who you’ll find in Recon Bunker Theta at the end of the quest The Lost Patrol. There are two ways to get it: convince him to return to the Brotherhood and he’ll give it over. Or you can steal (pickpocket it) or kill him and take it.

In truth it’s not actually worth it. Survivor’s Special is a laser pistol that deals 31 points of damage, but does more damage the lower your health is. Break it out if you find yourself without meds and in a pickle, or give it to someone like Piper who isn’t usually much use in a gunfight. She’ll get more use out of it.

Alien Blaster Pistol

Fallout 4 Mods Damage Tweaks

An easy weapon to find that dishes out a lot of damage. What’s not to like?

Fallout 4 No Radiation Dmg Mod

The Alien Blaster Pistol can be found in a cave near Oberland Station – here’s an easy-to-follow guide to finding it. It dishes out a lot of damage but ammo is scarce so once you’ve used up all the AB Rounds you’ll need to mod it to use fusion cells.

Fallout 4 Damage Mods

Spray N’ Pray

If you only use one submachine gun, make it this one. Sold by the worryingly trigger-happy travelling merchant Cricket, Spray N’Pray’s projectiles explode on impact, doing further damage both to your target and anything foolish enough to be close by.

Yes, you heard right. And no, you don’t even need to hit anything with this – as long as there’s a nearby wall, you’ll give ’em a smacking. Very expensive but absolute murder in the right hands – or even the wrong ones.

Tinker Tom Special

This one has limited application, but if you favour a ranged, stealthy approach it’s a winner. Accuracy up means you can get the party started from a safe distance, totting those sneak attack bonuses in leisure and comfort.

Sure, the AP trade-off is steep – but if you’re far enough away, and have a high enough Sneak perk, it doesn’t matter; the enemy won’t be able to find you. Sit back, relax and let your AP refill – then pop another round through a skull. Purchase from the Railroad’s vendor, the eponymous Tinker Tom.

Fallout 4 Limb Damage Mod