Lords Of Fallen Increase Magic Dmg
Lords of the Fallen Cheats. Special Feature: Reflect fire-damage for all blocked attacks. Physical: 100 Magic: 50 Fire: 100 Poise: 70 Light: 0 Defense: 32 Poise: 23. Defender-II Buckler: Kill the lightning-element Brother last. Special Feature: Reflect lightning-damage for all blocked attacks. Oct 28, 2014 At the same time, Lords of the Fallen tries to increase its challenge in indirect ways. Just like Dark Souls, it makes you return to the scene of your death to recover lost XP, for instance, but. For Lords of the Fallen on the PlayStation 4, a GameFAQs message board topic titled 'Does raising Faith increase magic regen rate?' Magic in Lords of the Fallen is available to aid the player both in and out of combat. The player chooses between three distinct Magic Types during character creation. Each category contains four powerful spells. In New Game +, the player chooses one of the two remaining Magic Types. In New Game , the player selects the final remaining Magic Type. Lords of the Fallen is a challenging Action RPG set in a medieval fantasy world ruled by a Fallen God. Fighting against the formidable Lords and Generals that command his demonic army is the main feature of the game. Lords of the Fallen rewards skill and persistence among dedicated Action RPG fans. Yep, just tested Tribute one handed sword and Last Will two handed sword. The one handed is 170 damage (physical) and two handed is 202 damage (physical). I tested it with sprint + heavy attack and two handed sword did 252 dmg while one hadned sword did 380 dmg. HUGE difference. Light attack is.
Lords of the Fallen | |
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Developer(s) | Deck13 Interactive CI Games Octopus Games (Mobile) |
Publisher(s) | |
Director(s) | Jan Klose |
Producer(s) | Max Kübler |
Designer(s) | Sven Hammer Timo Treffer |
Composer(s) | Knut Avenstroup Haugen |
Engine | Fledge Engine[1] |
Platform(s) | Microsoft Windows, PlayStation 4, Xbox One, iOS, Android |
Release |
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Genre(s) | Action role-playing |
Mode(s) | Single-player |
Lords of the Fallen is an action role-playingvideo game developed by Deck13 Interactive and CI Games. It was released in October 2014 for PlayStation 4, Xbox One, and Microsoft Windows.[2] A mobile version of the game, which features one-to-one swipe combat controls, was released on February 9, 2017 for iOS and Android, as a paid game with in-app purchases.[3]
Players journey through mysterious, large interconnected environments, battling beastly, disfigured enemies, including bosses, using melee weapons, such as axes and hammers. Players control Harkyn as he is sent on a mission to stop a powerful god's mysterious demonic forces as they invade the world to reclaim it after being dethroned.
- 3Reception
Gameplay[edit]
Lords of the Fallen is a third-personaction role-playing game containing a slow tactical approach to close-quarters combat gameplay, with difficult enemies and locations to overcome, while learning from their encounters. The player takes the role of Harkyn, who, from the beginning, can be tailored towards the player's preferred combat styles from a range of different classes, each with their own specializations in certain weapons, armors, spells, and abilities. A class is determined based on two major choices of three kinds of magic; brawling, deception, and solace, followed by the second choice of three different armor sets; warrior, rogue, and cleric. Different combinations of both choices allow the player to choose how to play Harkyn from the start. With sets, the warrior uses heavy yet strong armor and weapons, the rogue is much lighter and quicker, and the cleric utilizes staffs and armour that supports spell use. Magic adds to the variability of each class. For example, a warrior set combined with brawling magic creates a pure warrior with high strength and vitality, while a warrior set can also be combined with solace magic to create a paladin class that is not as strong but can specialize in spell usage early in the game. As the player progresses through the game and defeats enemies, experience can be gained and spent to upgrade Harkyn's skills and unlock new spells to use in combat.
The game is divided into acts with hubs and nonlinear gameplay progression through a main central story, with new areas continuously opened as the player progresses while also being allowed to return to previously completed areas. However, each new area has multiple paths, hidden locations, and potential shortcuts and secrets to uncover. Along the way, the player will also encounter non-player characters who offer further information, lore, and in many cases, grant additional tasks to the player for more rewards. In dialogue, the player can also make choices with certain characters and their quests. The game utilizes a checkpoints system that the player must locate and can choose to use to save, replenish consumable items, such as healing potions, and upgrade their character.[4]
Lords of the Fallen uses a 'risk and reward' system when it comes to upgrading Harkyn. The amount of experience the player can gain for use can be increased through a multiplier that builds up the longer the player mixes up combo attacks or avoids using checkpoints and spending their experiences. If a checkpoint is used, the multiplier will reset. If a player dies during combat, they will appear at the last checkpoint they used but with previously defeated non-boss enemies respawning back in the original location across the in-game world and losing any unspent experience they have gained since they last spent any. At this point a timer will begin, requiring the player to return to the spot they last died in order to regain what they previously lost. However, if the timer runs out or if the player dies again before reaching this point, the unspent experience they had lost before will be lost for good.
Plot[edit]
The game is set in a world long after the defeat of a god named Adyr that formerly ruled humanity with an iron fist, by three heroes, a rogue, cleric, and warrior, who later became known as the Judges and were elevated to the status of demigods. Unusually, all sins are punished, even small and petty ones. Players take on the role of Harkyn, a convicted criminal whose sins are visible on his face, in the form of runes.
Harkyn is released from prison by a monk named Kaslo in order to stop a mysterious invasion of Adyr's demonic forces, the Rhogar, into a monastery near the Hand of God mountains (literally the hand of the fallen god). He comes across a number of powerful beings called Rhogar Lords who are invading from an unknown place into the human realm. With the help of an explorer named Yetka, he is able to discover the location of the Pathway, a portal to the Rhogar Realm, a former temple of Adyr that was banished to another dimension by the Judges and sealed in the monastery.
Harkyn travels to the Rhogar Realm where he meets the Crafter, an immortal, extra-dimensional being whose Crystal of Travels was stolen by the Rhogar. He fights through the realm and takes back the Crystal, stopping the invasion. When he returns to the monastery, he is tasked by Antanas, the leader of the human forces, to slay Adyr, who has revived once again. However, he discovers signs that Antanas is up to no good and fights a monster of unknown origins. Harkyn enters the Chamber of Lies in the Rhogar Realm and unlocks the path to an unusual demon that Yetka says is linked to her family. He can choose to kill it, or let Yetka leave with it. Finally, he defeats the final Lord and speaks to Adyr, who tells him that humanity needs a god to preserve order, showing Antanas imbibing a potion and turning into a hideous monster, as an example of human failings. Adyr gives Harkyn a special rune that can be used to restore Adyr's power. When he returns to the monastery, he is faced by several monsters, confirming that Antanas experimented on monks in order to make mutants that could fight the Rhogar.
Antanas' forces believe Harkyn has turned traitor, since he did not kill Adyr, and attack him. He fights his way to Antanas, and realizes that the mutated Antanas killed Kaslo when he tried to stop him from transforming. Harkyn fights and kills Antanas, and he has the option of using the Rune of Adyr in his weapon to revive Adyr, in his armor to kill Adyr, or giving it to the Crafter for a neutral ending where Adyr remains dormant.
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Reception[edit]
Critical response[edit]
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Lords of the Fallen received fairly positive reviews. Aggregating review websites GameRankings and Metacritic gave the Xbox One version a 71.27% based on 11 reviews and 71/100 based on 36 reviews,[5][9] the Microsoft Windows version 68.95% based on 19 reviews and 73/100 based on 36 reviews,[6][8] and the PlayStation 4 version 68.76% based on 34 reviews and 68/100 based on 45 reviews respectively.[7][10]
Giving a positive review for Game Informer, Daniel Tack called the game a 'surprising sleeper' and scored it an 8.5 out of 10. He stated: 'Lords of the Fallen is a surprisingly solid title that wasn’t even on my radar. While it borrows heavily from the Souls franchise, it’s done well and with its own signature flair. I highly recommend this game to anyone that enjoys that series, and if you haven’t gone down that road before, it might be a more forgiving entry point into the action RPG.'[11]
GameSpot's Kevin VanOrd gave the game a positive review; he scored it an 8/10 and stated: 'Superficially, you could call Lords of the Fallen a Souls game for the meek and the uninitiated. But it earns more respect than such a flippant description. Lords of the Fallen isn't about the game that it isn't, but the game that it is. It's about the ghoulish blacksmith, his glowing eyes, and the long tufts of stiff hair that rise from his scalp. It's about the crunches of iron against bone when your hammer finds its mark. It's about taking in new sights and sounds, and about finding new ways to travel to old ones. It's about that suspended bridge, the monuments that guard it, and the creatures waiting within. Harkyn may have no use for these places, but there are riches inside nonetheless.'[12]
Giving a more negative review was IGN's Leif Johnson. Johnson scored the game a 7.4 out of 10 and stated: 'Lords of the Fallen delivers entertaining hack-and-slash combat centered on combos and spells, but its risk-based reward system seems slightly out of place in a world where its hero so easily achieves great power and defense and makes risk obsolete. It achieves its goal of creating a more accessible Dark Souls-style experience, but unfortunately it goes a step or two too far.'[14]
Philip Kollar of Polygon scored Lords of the Fallen a 7.5 out of 10. In his review, Kollar thought the game's story, concept, and characters were 'commendable', liked the slow weapons-based combat, saying that's where the game 'shines the brightest', and thought the game had a strong variation on the Souls formula, saying this could be 'sign[s] of much brighter things to come'. Kollar did however criticize the game's technical issues, calling them 'near-game-ending', dislike the game's easier difficulty level, saying he would beat certain areas 'on the first or second try', and thought the boss battles, and the boss designs, weren't as strong as they should be.[15]
Ben Griffin of GamesRadar praised the game's visuals, long length, and combat, but criticized the technical issues, boss fights, and lack of co-op. Griffin scored the game a 3/5 and stated: 'Taken on its own this is a sophisticated fantasy RPG executed with consideration and thought, but Lords of the Fallen never really escapes the spectre of Souls, and it can only blame itself.'[13]
Sales[edit]
By May 2015, over 900,000 copies of the game had been sold.[16]
Sequel[edit]
A sequel, Lords of the Fallen 2, was announced on December 18, 2014 and was set to be released in 2017. CI Games will take on development duties for the sequel. Meanwhile, original developer Deck13 Interactive will not be involved in the sequel; they instead went on to develop The Surge which is considered a spiritual successor to Lords of the Fallen due to its many gameplay similarities.[17]
References[edit]
- ^'Deck13 FLEDGE ENGINE webpage'.
- ^'City Interactive Announces Next-Gen RPG Lords Of The Fallen'. Gameinformer. Retrieved 2013-05-16.
- ^Dotson, Carter. ''Lords of the Fallen' Mobile Game Releases This Week'. Touch Arcade. Retrieved 10 February 2017.
- ^Zoomin.TV Games (19 June 2014). 'Lords of the Fallen: Dark Souls without frustration'. Zoomin.TV.
- ^ ab'Lords of the Fallen for Xbox One'. GameRankings. Retrieved 27 October 2014.
- ^ ab'Lords of the Fallen for PC'. GameRankings. Retrieved 27 October 2014.
- ^ ab'Lords of the Fallen for PlayStation 4'. GameRankings. Retrieved 27 October 2014.
- ^ ab'Lords of the Fallen for PC Reviews'. Metacritic. Retrieved 27 October 2014.
- ^ ab'Lords of the Fallen for Xbox One Reviews'. Metacritic. Retrieved 27 October 2014.
- ^ ab'Lords of the Fallen for PlayStation 4 Reviews'. Metacritic. Retrieved 27 October 2014.
- ^ abTack, Daniel. (October 27, 2014). 'Lords of the Fallen Review'. Game Informer. Retrieved August 2, 2015.
- ^ abVanOrd, Kevin. (October 27, 2014). 'Lords of the Fallen Review – Stand before the Lords'. GameSpot. Retrieved August 2, 2015.
- ^ abGriffin, Ben. (October 28, 2014). 'Lords of the Fallen Review'. GamesRadar. Retrieved August 3, 2015.
- ^ abJohnson, Leif. (October 27, 2014). 'Lords of the Fallen Review – Lite Souls'. IGN. Retrieved August 31, 2015.
- ^ abKollar, Philip. (October 28, 2014). 'Lords of the Fallen Review: Doppelganger'. Polygon. Retrieved August 3, 2015.
- ^Blake, Vikki (2015-05-29). 'Lords of the Fallen 2 Will Release in 2017'. IGN. Ziff Davis. Archived from the original on 2015-05-30. Retrieved 2015-05-29.
- ^Copeland, Wesley (2014-12-18). 'It's Official, Lords of the Fallen 2 Is Happening'. IGN. Retrieved 2014-12-24.
External links[edit]
Article also says that LotF sold 900k copies and Deck 13 is not involved in LotF2 (not surprising, since they were 'fired' by CI Games because of 'poor performance'.
Since Lords of the Fallen game engine (Fledge) is Deck 13 property, LotF 2 will most likely use another engine (unless Deck 13 licenses Fledge to CI Games).
The game will be developed by several external studios with CI Games overseeing the work (similar to LotF).
(I fear that the more studios involved in something, the more chances the result won't be as good as it potentially could be).
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I would like some sort of online MP in the sequel, even if not as elaborate as 'souls/bb' games.
Something like having statues spread across the game where players could pray to offer/receive help and enter the other player world (1 player max) with half HP and do only half or 1/4 of the damage. So hosts cannot relly on helpers for everything, and have them mostly as distractions for enemies (and maybe invaders using the same rules to distract the player).
I would also like combat to feel a bit faster and to include some form of magic (real magic, not gauntlets), so players can try more different builds.