Mtg Dmg Delt To You Is Delt To Creature Instead

 
Mtg Dmg Delt To You Is Delt To Creature Instead Rating: 6,6/10 5817 votes

Sure you can, provided that the creature has been under your control since the beginning of your most recent turn (If the activated ability includes the tap or untap symbol) or if the ability states otherwise, you're free to activate the ability at any time you have priority. Whenever a creature you control attacks, it gets +2/+0 until end of turn and Anthem of Rakdos deals 1 damage to you. Hellbent — As long as you have no cards in hand, if a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead. Packet tracer for mac download. Damage marked on a creature remains until the cleanup step, even if that permanent stops being a creature. If the total damage marked on a creature is greater than or equal to its toughness, that creature has been dealt lethal damage and is destroyed as a state-based action (see rule 704).

Infect
Keyword Ability
TypeStatic
IntroducedScars of Mirrodin
Last UsedNew Phyrexia
Reminder TextInfect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Statistics44 cards
Scryfall Search
oracle:'Infect'

Infect is a keyword ability that was introduced in Scars of Mirrodin.[1][2] It is centered in black and green with some artifacts having the keyword. It combines poisonous and wither abilities. In Mirrodin Besieged the mechanic was expanded to white.[3]

Your first lesson is that you should probably be both attacking and blocking much more than you are! This article will be dedicated to the task of trying to explain exactly why that is. The Combat Phase. Unfortunately, I already have to break the promise I made above, as I have just one more boring topic to cover before we get into the good stuff. Overkilling a multi-blocker. However, in this scenario you can instead choose to assign 3 damage to devil #1, 3 damage to devil #2, and then 0 damage to devil #3. Devils #1 and #2 will die, but devil #3 will live. The devils can therefore only deal a total of 5 damage to your Direswine, and it will survive. Damage dealt to creatures is removed from the creature at the end of each turn, unless the total damage dealt to that creature over the course of the turn equals or exceeds its toughness, which causes the creature to be destroyed and put into the graveyard unless another effect replaces this. An amount of damage larger than or equal to the toughness of a creature is called lethal damage.

As with its related mechanic proliferate, infect is Phyrexian in theme. Each creature with infect, and all cards that gave infect and/or positively affected creatures with infect, were printed with the Phyrexian watermark.

Rules[editedit source]

From the glossary of the Comprehensive Rules (October 4, 2019—Throne of Eldraine)

Infect
A keyword ability that affects how an object deals damage to creatures and players. See rule 702.89, “Infect.”

From the Comprehensive Rules (October 4, 2019—Throne of Eldraine)

  • 702.89.Infect
    • 702.89a Infect is a static ability.
    • 702.89b Damage dealt to a player by a source with infect doesn’t cause that player to lose life. Rather, it causes that source’s controller to give the player that many poison counters. See rule 120.3.
    • 702.89c Damage dealt to a creature by a source with infect isn’t marked on that creature. Rather, it causes that source’s controller to put that many -1/-1 counters on that creature. See rule 120.3.
    • 702.89d If a permanent leaves the battlefield before an effect causes it to deal damage, its last known information is used to determine whether it had infect.
    • 702.89e The infect rules function no matter what zone an object with infect deals damage from.
    • 702.89f Multiple instances of infect on the same object are redundant.

Rulings[editedit source]

  • Infect's effect applies to any damage, not just combat damage.
  • The -1/-1 counters remain on the creature indefinitely. They're not removed if the creature regenerates or the turn ends.
  • Damage from a source with infect is damage in all respects. If the source with infect also has lifelink, damage dealt by that source also causes its controller to gain that much life. Damage from a source with infect can be prevented or redirected. Abilities that trigger on damage being dealt will trigger if a source with infect deals damage, if appropriate.
  • If damage from a source with infect that would be dealt to a player is prevented, that player doesn't get poison counters. If damage from a source with infect that would be dealt to a creature is prevented, that creature doesn't get -1/-1 counters.
  • Damage from a source with infect affects planeswalkers normally.

Reminder text[editedit source]

The latest reminder text for Infect reads 'This deals damage to creatures in the form of -1/-1 counters and players in the form of poison counters.'.

Examples[editedit source]

Example

Scourge Servant
Creature — Zombie
3/3
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Cards that grant infect[editedit source]

  • Phyresis
  • Glistening Oil
  • Grafted Exoskeleton
  • Tainted Strike

Trivia[editedit source]

  • Infect was featured as rules card 1 of 5 in the Scars of Mirrodin set and as rules card 4 of 5 in the Mirrodin Besieged set and as rules card 3 of 4 in the New Phyrexia set.
  • Hand of the Praetors is a lord for all creatures with infect.
  • Inkmoth Nexus is a manland with infect.

References[editedit source]

  1. Mark Rosewater (September 06, 2010). 'Something Wicked This Way Comes, Part 1'. magicthegathering.com. Wizards of the Coast.
  2. Tom LaPille (November 05, 2010). 'Infection Spreads'. magicthegathering.com. Wizards of the Coast.
  3. Mark Rosewater (January 24, 2011). 'Under Besiege, Part 2'. magicthegathering.com. Wizards of the Coast.

External links[editedit source]

Keyword
Abilities
  • Hexproof
  • Cycling
  • Hidden Agenda
  • Kicker
  • Morph
  • Ninjutsu
  • Partner
Keyword
Actions
Evergreen
Ability
Words
See also
Retrieved from 'https://mtg.gamepedia.com/index.php?title=Infect&oldid=333343'

Damage is impairment or destruction that a creature, Planeswalker, or Player may suffer from a certain source.

  • Damage dealt to creatures is removed from the creature at the end of each turn, unless the total damage dealt to that creature over the course of the turn equals or exceeds its toughness, which causes the creature to be destroyed and put into the graveyard unless another effect replaces this. An amount of damage larger than or equal to the toughness of a creature is called lethal damage.
  • Damage dealt to a Planeswalker causes that many loyalty counters to be removed from it.
  • Damage dealt to a player causes him or her to lose that much life.[1]

While most damage is caused by the combat between creatures, or creatures attacking players, there are also many cards which can deal damage directly to creatures or players. These cards are usually red, e.g. Lightning Bolt.

Rules[editedit source]

From the glossary of the Comprehensive Rules (October 4, 2019—Throne of Eldraine)

Damage
Objects can deal “damage” to creatures, planeswalkers, and players. This is generally detrimental to the object or player that receives that damage. See rule 120, “Damage.”

From the Comprehensive Rules (October 4, 2019—Throne of Eldraine)

  • 120.Damage
    • 120.1. Objects can deal damage to creatures, planeswalkers, and players. This is generally detrimental to the object or player that receives that damage. An object that deals damage is the source of that damage.
      • 120.1a Damage can’t be dealt to an object that’s neither a creature nor a planeswalker.
    • 120.2. Any object can deal damage.
      • 120.2a Damage may be dealt as a result of combat. Each attacking and blocking creature deals combat damage equal to its power during the combat damage step.
      • 120.2b Damage may be dealt as an effect of a spell or ability. The spell or ability will specify which object deals that damage.
    • 120.3. Damage may have one or more of the following results, depending on whether the recipient of the damage is a player or permanent, the characteristics of the damage’s source, and the characteristics of the damage’s recipient (if it’s a permanent).
      • 120.3a Damage dealt to a player by a source without infect causes that player to lose that much life.
      • 120.3b Damage dealt to a player by a source with infect causes that source’s controller to give the player that many poison counters.
      • 120.3c Damage dealt to a planeswalker causes that many loyalty counters to be removed from that planeswalker.
      • 120.3d Damage dealt to a creature by a source with wither and/or infect causes that source’s controller to put that many -1/-1 counters on that creature.
      • 120.3e Damage dealt to a creature by a source with neither wither nor infect causes that much damage to be marked on that creature.
      • 120.3f Damage dealt by a source with lifelink causes that source’s controller to gain that much life, in addition to the damage’s other results.
    • 120.4. Damage is processed in a three-part sequence.
      • 120.4a First, damage is dealt, as modified by replacement and prevention effects that interact with damage. (See rule 614, “Replacement Effects,” and rule 615, “Prevention Effects.”) Abilities that trigger when damage is dealt trigger now and wait to be put on the stack.
      • 120.4b Next, damage that’s been dealt is processed into its results, as modified by replacement effects that interact with those results (such as life loss or counters).
      • 120.4c Finally, the damage event occurs.

        Example: A player who controls Boon Reflection, an enchantment that says “If you would gain life, you gain twice that much life instead,” attacks with a 3/3 creature with wither and lifelink. It’s blocked by a 2/2 creature, and the defending player casts a spell that prevents the next 2 damage that would be dealt to the blocking creature. The damage event starts out as [3 damage is dealt to the 2/2 creature, 2 damage is dealt to the 3/3 creature]. The prevention effect is applied, so the damage event becomes [1 damage is dealt to the 2/2 creature, 2 damage is dealt to the 3/3 creature]. That’s processed into its results, so the damage event is now [one -1/-1 counter is put on the 2/2 creature, the active player gains 1 life, 2 damage is marked on the 3/3 creature]. Boon Reflection’s effect is applied, so the damage event becomes [one -1/-1 counter is put on the 2/2 creature, the active player gains 2 life, 2 damage is marked on the 3/3 creature]. Then the damage event occurs.

        Example: The defending player controls a creature and Worship, an enchantment that says “If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.” That player is at 2 life, and is being attacked by two unblocked 5/5 creatures. The player casts Awe Strike, which says “The next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way,” targeting one of the attackers. The damage event starts out as [10 damage is dealt to the defending player]. Awe Strike’s effect is applied, so the damage event becomes [5 damage is dealt to the defending player, the defending player gains 5 life]. That’s processed into its results, so the damage event is now [the defending player loses 5 life, the defending player gains 5 life]. Worship’s effect sees that the damage event would not reduce the player’s life total to less than 1, so Worship’s effect is not applied. Then the damage event occurs.

    • 120.5. Damage dealt to a creature or planeswalker doesn’t destroy it. Likewise, the source of that damage doesn’t destroy it. Rather, state-based actions may destroy a creature or planeswalker, or otherwise put it into its owner’s graveyard, due to the results of the damage dealt to that permanent. See rule 704.

      Example: A player casts Lightning Bolt, an instant that says “Lightning Bolt deals 3 damage to any target,” targeting a 2/2 creature. After Lightning Bolt deals 3 damage to that creature, the creature is destroyed as a state-based action. Neither Lightning Bolt nor the damage dealt by Lightning Bolt destroyed that creature.

    • 120.6. Damage marked on a creature remains until the cleanup step, even if that permanent stops being a creature. If the total damage marked on a creature is greater than or equal to its toughness, that creature has been dealt lethal damage and is destroyed as a state-based action (see rule 704). All damage marked on a permanent is removed when it regenerates (see rule 701.14, “Regenerate”) and during the cleanup step (see rule 514.2).
    • 120.7. The source of damage is the object that dealt it. If an effect requires a player to choose a source of damage, they may choose a permanent; a spell on the stack (including a permanent spell); any object referred to by an object on the stack, by a prevention or replacement effect that’s waiting to apply, or by a delayed triggered ability that’s waiting to trigger (even if that object is no longer in the zone it used to be in); or a face-up object in the command zone. A source doesn’t need to be capable of dealing damage to be a legal choice. See rule 609.7, “Sources of Damage.”
    • 120.8. If a source would deal 0 damage, it does not deal damage at all. That means abilities that trigger on damage being dealt won’t trigger. It also means that replacement effects that would increase the damage dealt by that source, or would have that source deal that damage to a different object or player, have no event to replace, so they have no effect.

From the glossary of the Comprehensive Rules (October 4, 2019—Throne of Eldraine)

Mtg Dmg Dealt To You Is Dealt To Creature Instead Lyrics

Lethal Damage
An amount of damage greater than or equal to a creature’s toughness. See rules 120.6, 510.1, and 704.5g.

References[editedit source]

  1. Magic Arcana (January 22, 2007). 'Loss and Damage'. magicthegathering.com. Wizards of the Coast.

Mtg Dmg Dealt To You Is Dealt To Creature Instead Free

100. Game Concepts
200. Parts of a Card
300. Card Types
400. Zones
500. Turn Structure
600. Spells, Abilities, and Effects
700. Additional Rules
800. Multiplayer Rules
900. Casual Variants

Mtg Dmg Dealt To You Is Dealt To Creature Instead Meaning

Retrieved from 'https://mtg.gamepedia.com/index.php?title=Damage&oldid=333315'