What Is Max Dmg In Poe

 
What Is Max Dmg In Poe Rating: 7,4/10 4592 votes
PoeCurrencyBuyDate: Sep/07/17 03:13:04Views: 2369

1. Build Pros 2. Build Cons 3. Build FAQ 4. Current Essentials
5. Chrome for mac 10.5.8 download. Dont hit Ele Reflect and no leech maps 6. SSF And Extra

FYI, at some point you will get stomped BUT that being said most of the best super dps builds require some fancy rare uniques. My first glass cannon was a witch which went for all the crit/crit multi nodes it could and all of the cold damage ones, used ice spear which has a high crit chance AND on the second stage even more.it managed to get to the end of act three merciless. AWT (ancestral warchief totems) to absurd damage, and it's very beginner friendly. You do no damage because you're super low leveled and your weapon has low DPS. Downside of physical attack builds is that you need a good weapon to actually deal damage. This is unlike a spell build (like firestorm.

POE3.0 Build Very Budget 854K DMG For All Class lose +1 power charge from bandit reward try look +1 power charge corruption on the bow , not essential but its nice to have it.Or Instead Of Power Charge if you manage find 'Culling Strike' you can always turn into Alternative Version if Assasin Bothers you.

The Glacial Hammer Berserker dual wields Frostbreath Maces in order to deal immense amounts of Cold damage with melee attacks. The build has the ability to Freeze everything in its path and can be very budget-friendly early on. Blade Flurry Gladiator/Duelist Build updated for Patch 3.2. Blade Flurry scales well, because of damage being boosted for each stage reached while channeling, which combined with high physical damage allows you to clear all the endgame content, including both Shaper and Uber Atziri. Investing in uniques like Belly of the Beast and The Surrender will help you reach this build’s maximum defensive potential. Elemental Damage refers to fire damage, lightning damage and cold damage collectively. Passives or items which refer to elemental damage or elemental resistance will affect all 3 of these Damage Types or Resistances. PoE spells which are usable and very often fun to play. These spells do okay damage and you should be able to clear yellow maps if you pick a solid build. C Tier – Not Efficient / Useless. Not very good Path of Exile skill gems, you will most certainly struggle with making a decent build around them. The Best and The Most Expensive Path of Exile Items. We would like to give you two lists of the best and the most expensive items in Path of Exile. We have decided to make separate lists for both unique and rare items. Even though both of them consist of very good and expensive items, the two item types have entirely different uses.

1. Build Pros
- Insane barrage damage and %70 shock chance with split arrow , you never run out shock
- Cheaper than almost any build
- A lot of options exist you dont need assasin , check second post
- Life leech is very good
- Has huge crit even on non-crit Ele.Overload alternatives you still have %10 crit base
- Not depends on flasks you can play without them all of them for survivability improvement
- This build series doesnt based on point blank that means you are safe shoot whenever you want distance doesnt matter (Except tanky alternatives)
- You dont need a certain body armour anything is ok
- Only a few items are essential , even market goes insane you most likely be safe
- Not based on ignite or poison mechanic pure lightning damage
- Lightning flat damage is very easy to buy and craft they are very common and cheap
- Lighting penetration overkill
- Except skill tree and essentials anything is customizeable


2. Build Cons
- Being bow build , that means you need extra effort to get fortify check 'SSF And Extra'
- You need 2 6L item and you cant wear kaoms heart
- Levelling could be hard if you are not familiar with fastlevel
- Needs some certain skill to play or practice blink arrow very often
- Every league start voideye gonna be expensive since its league only item , you need to wait at lest 2 weeks to buy for a fair price
- Cant do Reflect , even with new pantheon system if you barrage a reflect map you are dead or no leech
- Limited jewel sockets
- There are no video about gameplay for now im using potato backup pc , if anyone sends it im gonna update or when my computer comes back from service

3. Build FAQ
Hc or SSF Viable ?
> SSf YES HC most likely NO , Juggernaut or Champion alternative maybe can im not sure.
Why tempest bow ?
> i heard this a lot its cheap has massive as and has %100 inc light dmg this is stack with basicly everything. This is the only bow works with that gear and aura.With This skill tree and RotC you loss 114K Dps , with voltaxic 330K less dps no they wont become better. (Tested RotC is 3.0 Perfect rolls same as voltoxic)
Arent you say its budget ?
> its budget , only exalt worthy items are vinktar and choir of the storm.Voideye ring usualy expensive at first week of new leagues but they become less than 10c after people turning on div cards.
Why Assasin ?
> I create alternative editions of this build , if you dont like assasin pick one just look at the detailed table and decide with your own priority (second post)
Why req 2 6L ?
> First one is barrage its for single target , second is split arrow is for farming it also works as Innervate bonus (except Elementalist) try to hit with split arrow as much as possible


4. Current Essentials
- 1 Tempest Bow With 50% Attack Speed Or Storm Cloud (Later Upgrade With Prophecy)
- 1 Voideye Ring
- 1 %10 Light Pen. Vinktar
- 1 Wise Oak
- 1 6 Link Armour (On Endgame You must also 6L The Tempest for max efficiency)
- 1 Opal Ring
- 1 Basalt Flasks
- One static electricty next to vaal pact
- Other Else is rare gears , i pick perfect ones you can see on the next pictures

Look Elemental Dmg with attacks , Life and evasion armour on gear , then full the resists.
Stats used are more than average T1 rolls. With perfect gear and fully buffed you get 2.4M-2.5

5. Dont hit Ele Reflect and no leech maps
+ Without Flasks Light Pen is %50 With (20 lvl Light Pen) With Flasks %70-75.
+ Now Has stun immunity
+ Now has Immunity to life leech
+ And more tanky than ever
+ More Life & More Crit Multi
+ Druid Rite Added Now Flask %40 Charge & %20 Duration Total. (NEW 3.0)
+ Less Reserve mana , old one was little bit hard to sustain with barrage
+ Iron Reflexes
+ Vaal Light trap So you shock atziri
+ Assasin's Free Culling Strike on crit
+ Auto Golem summon & bloodrage , you also get frenzy charges.
- Other than static ele. jewels removed from path of builder for more clean dps
- ice golem , vaal haste & bloodrage dmg not added
- 1 Power Charge path removed for better things

6. SSF And Extra
Use those 'Advancing Fortress' and 'Jaws Of Agony' as secondary weapon , this will greatly increase your power charge generation without risk and gives you fortify source.Fast swapping could be difficult.You need little practice to use effective.Also you can use use smoke mine as well its very effective agaisnt bosses and gives massive movement speed bonus.


Divination cards you should looking for listed here Except 'Thunderous skies' all are voideye source.Thunderous skies is for finding Storm cloud on SSF , without SSF you can use as Max attack speed roll storm cloud source they are very common.You dont need those after voideye becomes cheaper than 10 chaos.For Choir of the storm i higly suggest buy voice of the storm and blessing most of cases this way you get cheaper or farm yourself.

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What Is Max Dmg In Poe 2

Can someone explain to me the mechanics behind this?
Last bumped on Feb 10, 2018, 8:29:39 PM
Posted by
golan4840
on Apr 8, 2013, 8:15:51 AM
You have damage.
It is increased by your 'increased damage' and reduced by your 'reduced damage'.
It is then multiplied by your 'more damage' and your 'less damage'.
Posted by
Duskbane
on Apr 8, 2013, 8:33:27 AM
What the other guy said.
In math terms, 'increased / decreased' is an additive effect, 'more / less' is multiplicative.
Base Damage * (1 + increased damage - decreased damage) * more damage * less damage
'I see now that the circumstances of one's birth are irrelevant; it's what you do with the gift of life that determines who you are.' - Mewtwo
Posted by
on Apr 8, 2013, 8:39:49 AM
Increased Dmg you add every single 'increased dmg' on gear/passives/gems up and have them altogether as one multiplier.
More Damage is a multiplier for itselfs and affects your base damage as well as your 'increased dmg' from gear/passives.
so lets say 1000 base dmg and 100% increased dmg from gear and 100% from passives.
Gem A gives increased dmg by 100%
Gem B gives more dmg by 100%
A: gear+passive+gem = 300% increased, so 1000*(1+3.0) = 4000 dmg
B: (gear+passive)*gem = 200% increased and 100% more, so 1000*(1+2.0)*(1+1.0) = 6000 dmg
Posted by
Gufi
on Apr 8, 2013, 8:40:11 AM
Posted by
golan4840
on Apr 8, 2013, 9:11:58 AM

If the 1 is multiplier, why it is summed up in your calculations. Can you please explain it? I thought that if you do 1000dmg and you get 300% damage increase from the passive, you do 3000dmg, right?
I still do not understand the meaning of more / increased.
Last edited by Jplays on Jan 15, 2014, 9:53:18 PM
Posted by
Jplays
on Jan 15, 2014, 9:49:19 PM
'

If the 1 is multiplier, why it is summed up in your calculations. Can you please explain it? I thought that if you do 1000dmg and you get 300% damage increase from the passive, you do 3000dmg, right?
I still do not understand the meaning of more / increased.

1000 + 300% increase = 4000.
Many lewt.
Much desync.
Such rewarding.
Wow.
According to forum mods 'sandwich' is considered an offensive word. Who knew?
Last edited by Robert_Paulson on Jan 15, 2014, 9:59:02 PM
Posted by
Robert_Paulson
on Jan 15, 2014, 9:58:29 PM
Digging this thread from the grave, got a quick question to ask:
I am guessing without any 'increased damage', having 'more damage' will be not as effective.
So what is the best ratio between increased damage and more damage?
Is it like 1:3 or 1:1 or 3:1?
Posted by
on Apr 9, 2016, 1:34:03 PM
Most builds aim for around 400-500% increased damage.
Just to reiterate on the original replies the actual damage calculation is:
base_raw_damage = base damage * total_increased * total_more
total_increased = sum of increased / decreased modifiers
total_more = multiplication of all more / less modifiers (so having 2x 50% more damage multipliers isn't a 2x multiplier but a 1.5*1.5 = 2.25x multiplier)
If crit is in play:
base_damage = (base_raw_damage * crit_chance * crit_multiplier) + (base_raw_damage * (1.0 - crit_chance))
[2.2] The Vampire - Tanky 2H Axe Slayer Duelist - /view-thread/1611662
Posted by
Mannoth
on Apr 9, 2016, 1:51:52 PM
more/less are standalone multipliers, increased/reduced stack into one multiplier
more is always the same effective, it just multiplies whatever your actual damage is by given modifier
'increased' relative strength goes down the the higher it is:
* if you already have 300% increased and add 100% increased, then it equals 25% more (multiplier goes from 400% to 500%)
* if you already have 400% increased and add 100% increased, then it equals 20% more (multiplier goes from 500% to 600%)
Posted by
Ludvator
on Apr 9, 2016, 1:54:35 PM

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